#include "GameOverModel.h"

GameOverModel::GameOverModel(void)
{
  //BIG_TODO : Set this to the game state for network menu
  _defaultGameState = GameState::GameOver;
  mWin = false;
}

GameOverModel::~GameOverModel(void)
{
  Eradicate();
}

void GameOverModel::Eradicate(void)
{
  return;
}

GameState GameOverModel::SendGameMessage(Message* m)
{
  return _defaultGameState;
}
